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Recursive rendering is not supported in srp. Render吗? )
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Recursive rendering is not supported in srp. . Render () but that doesn’t work on URP. Dec 27, 2021 · Recursive rendering is not supported in SRP (are you calling Camera. Render () with URP? (I couldn’t find a 2023 LTS in versions) I’m trying to make recursive portals but this requires to use camera. Render from within a render pipeline?) In this case, replace the OnWillRenderObject by begin/endCameraRendering (like the example above) and call RenderSingleCamera() from URP instead of Camera. Render吗? ) See full list on teodutra. Render () manually, and am also curious if there’s a ‘better’ way to trigger rendering. Dec 2, 2024 · Is there any way to do a single Camera. After searching for solutions I found commands like “UniversalRenderPi… May 18, 2020 · 调用 Camera. Jan 22, 2022 · Though not directly applicable to the idea of recursive rendering, I’ll mention that I’ve encountered different issues in multiple versions of HDRP that only manifest when calling Camera. Render(). Render(),你将看到以下消息: Recursive rendering is not supported in SRP (are you calling Camera. Once that's set up, the overlay camera is no longer needed. Mar 16, 2020 · The solution is to add a Render Object to the URP and get it to render the Weapons that are on their own layer. com In the Graph Settings tab of the Graph Inspector, go to Surface Options and enable Recursive Rendering (Preview). It is best practice to use recursive rendering in situations that require multi-bounced reflection and refraction, for example, car headlights. Render from within a render pipeline?) 翻译过来就是: SRP不支持递归渲染(你是从渲染管道中调用Camera. pxmnqydyzvgqevmfmwzcjodjwzunftzfiicsfmpkuvnymysvzefyfrtl